var Beamable = BeamContext.Default;
That's all that's needed to get the ability to build your own custom server logic via microservices along with a world of LiveOps tools and live services to build games in Unity and Unreal that players love.
Single tenant, multi tenant, drag-and-drop game server features, and more!
Starting building cloud-native live services for your game today. One line of code unlocks systems like persistent worlds, customized servers, social systems and managed inventory—with no backend servers to configure or install.
Deliver state-of-the-art live services to all of your game teams. The entire Beamable Live Services stack can be deployed on-prem or in your own cloud environment, providing the ultimate in security, control, and flexibility.
The first marketplace of Live Services solutions for games: plug-ins for monetization, generative AI, blockchain, and more. Built around a common data fabric that lets you snap-together components that extend your game—without the headaches.
Browse the Marketplace
Get everything you need to give players a live gaming experience that will keep them coming back for years (not days).
Web-based admin portal for all your LiveOps, customer support, and game management tasks.Explore the Portal
Fully-integrated tooling for Unity and Unreal with a flexible REST API to rapidly implement game features and content.Explore the SDK
Serverless Game Backend
Build a game server without needing to run a game server using simple C# scripting and a Mongo cloud datastore.Explore the Backend
Keep players coming back for more with live content like events, tournaments and leaderboards.Explore the Features
Beamable is the recipient of an Epic MegaGrant to accelerate development of our Unreal SDK to quickly add live game features via Blueprints.Learn more about our Unreal SDK
When creating Live Games, you don’t just have to be an expert at building the fun—you also have to take on all the underlying server infrastructure and game architecture to power social, connected content-driven experiences. But with Beamable, you don’t have to go it alone.
Beamable accelerates the speed of game development and deployment by streamlining the process of building game server features like never before. Get faster time to market with built-in frameworks and prefabs, plus you can continue building with the languages you already know.
Beamable directly integrates with the workflow in Unity3D and Unreal Engine. Build live games without the need to learn a new programming language, learn complicated server-tech paradigms, or even leave the game engine editor.
Try a Sample Project
Get access to new sources of revenue faster. By shipping more games more quickly, you will have more opportunities to create new streams of revenue. And with Beamable’s low cost of ownership, you’ll see even more financial growth.
Learn how the game platform Beamable, with one line of code, enables integrated, full-stack LiveOps for your Unity or Unreal game.Download the Whitepaper
Of all the companies I've been in touch with, Beamable is one of the first companies to be so nice and open, and supportive, and it's really cool to see. I think that's one of the biggest things that gave me the motivation to go with Beamable.
Beamable supports our ambition to provide regular content updates and live events for our players--and at a scale and frequency appropriate for a game based on a hit television show.
Beamable’s AWS integrated solution for LiveOps allowed Old Skull Games to implement important game infrastructure rapidly saving our team more time to focus on creating awesome player experiences.
Beamable enables live operations for our games with far more capital efficiency than building and maintaining our own Live Games platform.
I've never worked with a third party that's as available as Beamable. So that's incredibly nice to deal with. It's definitely worth it. This is unparalleled customer service, for sure.
Download one of our developer SDKs and give Beamable a try—let’s start bringing your game ideas to life.