About the Company

Beamable is an open, extensible game server platform that lets you create online games and virtual worlds in minutes. Rapidly add player auth, analytics, social, commerce, inventory, content management, meta-game features, GenAI, Web3 capabilities, and more to any game project.

Prototype in minutes using engine-integrated workflows and scale to millions of players. Available as a fully managed SaaS solution or as a private cloud option, all powered by AWS.

Led by a team of game-industry and software veterans, Beamable is based in the Boston area, and has raised $14M from investors including Permit Ventures, Companyon Ventures, GrandBanks Capital and Defy.vc.

Purpose

At Beamable, we work to free the global game makers of undifferentiated heavy lifting so they can focus on what will make their games truly unique: creativity.

Vision

Eliminate all the technical barriers that exist to building and running a successful live game.

Mission

Help game makers get to market faster with a game development platform and integrated infrastructure that enables them to implement and update their live games.

Learn about our vision for live games

Learn how the game platform Beamable, with one line of code, enables integrated, full-stack LiveOps for your Unity game.

Download our whitepaper

Our Values

"We fight for the game maker."

You can do away with a lot of build jobs/Jenkins with our system. Content producers can promote their content and microservices directly through the portal. They don't have to rely on DevOps build processes. Content can move up through lower environments and into production with full control and without the need for engineering.

"We explain everything."

We communicate with clarity, transparency, candor, and honesty. We strive for alignment. We discuss challenges and decisions so we know what we are doing and why we are doing it, fostering a productive environment where we can accomplish our best and most valuable work.

"We bring our authentic selves to work."

We connect as people. We celebrate each other in the good and support each other in the bad. It is a marathon, not a sprint. We are all in this together, as a team, tackling the meaningful and hard problems, learning, growing, and living.

Leadership

Jon Radoff CEO// @jradoff

Before founding Beamable, Jon built one of the first commercial games on the Internet, took a web content management company public, grew a game advertising network, and launched mobile games played by millions of people including Game of Thrones Ascent and Star Trek Timelines.

Trapper Markelz COO

Trapper is a life-long gaming enthusiast, product leader, and startup veteran with a passion for building teams, businesses, and software experiences. Before Beamable, he was CEO of MeYou Health, a gamified and clinically-validated B2B SaaS wellness company that impacted hundreds of thousands of lives.

Ali El Rhermoul CTO

A founding engineer of Disruptor Beam, Ali created games set in the worlds of Game of Thrones, Star Trek, and The Walking Dead. The team and technology platform he built served more than 20 million players, and evolved into what is now Beamable.

Are you a game maker? We can help!

Once you download the Unity SDK and give it a try, you'll see what we're talking about!