Free to develop up to 100k API calls. Flexible subscription tiers for studios of all sizes. Enterprise plans for large projects.
Try all the features of Beamable for free and see if it is a fit for your game project
Flexible subscription tiers for professional teams of all sizes in development and at launch
Lock in Enterprise support, an SLA, and discounts for larger games
Free up to 100k API calls per month. Multiple tiers available as your needs and game scale. API calls are billed at $10 per 1M above the included calls.
# of API calls you get with your plan. Additional calls are $10 per 1M
The number of simultaneous accounts that can access your environments
The number of C# Microservice instances you can run on your account
Beamable costs are based on subscription tier and API usage. At each tier, you get a number of API calls included. When you go above that number you pay a charge for every 1M calls above your included amount. For all plans without an annual commitment, you pay $10 per 1M API calls above your included amount. To calculate how much your game might cost, take the total projected MAU of your game and multiply that by 1,800 (which is the average number of calls games running on Beamable make). This will give you your total API calls. Divide that number by 1M. This gives you the total number of "packages" of API calls. Multiply that number by $10 and that is your rough estimate of the monthly cost. Here is an example:
There are five steps to calculate your monthly Beamable bill:
Beamable is free to use for game development up to 100,000 API calls per month. This should be plenty for any individual developer to conduct a full feature analysis of Beamable and decide if it will work for a commercial project. At the free tier, you get a single developer license, three instances of a microservice to learn about our serverless game tech, and Discord support. As you scale your game development and you cross the monthly API amount or want to move into actual development, our customer success team will reach out to move you up to the Indie, Dev, or higher tiers based on your needs.
Beamable offers the Indie subscription tier for any game developers that do not have any funding or any revenue. The Indie tier is to empower small independent dev teams to build and launch small games on Beamable at an economical price. At the Indie Tier, you get up to 3M API calls per month, 3 developer seats, and 3 C#Microservice instances across all realms. Additional seats and microservices can be purchased for $30 each, or you can upgrade to a higher tier (like Dev or Studio).
Dev and Studio tiers are for small and commercial game teams building and launching a small to mid-sized game on Beamable. Dev tier is $100 per month and covers up to 10M calls, 3 dev seats, and 3 microservices. Studio tier is $200 per month and covers up to 20M calls, 10 dev seats and 9 microservices. With Dev and Studio tiers you calso get access to email support for any implementation questions and issues.
Beamable offers direct access to an Athena database to run custom queries against player and game analytics events. You can learn more about Beamable analytics and custom queries at: https://docs.beamable.com/docs/analytics-feature-overview To have access to an Athena login, you need to subscribe to the Reporting tier for $300 per month. This subscription also gets you 30M API calls per month, 10 dev seats and 9 microservices.
The Pro and Pro Plus tier subscriptions are for commercial teams building mid-size to larger games on Beamable. The Pro tier is $600 per month and comes with 60M API calls per month, 20 developer seats, and 18 microservices. Pro Plus comes with 100M API calls per month, 30 developer seats, and 27 microservices. Both tiers come with enhanced support that includes a private Slack/Discord chat room with the Beamable engineering team.
Above the subscription tiers, there is an Enterprise pricing option for Beamable. Enterprise pricing allows you to "reserve" a number of API calls per month and commit to those API calls for 12 months in exchange for the ability to roll any unused calls forward month to month and receive discounts on overages. All Enterprise Reserve contracts come with additional enterprise support that includes weekly customer success meetings, service desk issue tracking, technical working sessions, and service level agreement (SLA) guarantee with outage credits. For more information about Enterprise plan pricing, please contact us to discuss your project.
Are you running a game education program? Are you on a student game team?
We have special pricing to help you train the next generation of game makers.