Beamable's capabilities eliminate the barriers that exist to running a successful game business. Explore the features we offer to serve, delight, connect, and monetize players.
Learn how the game platform Beamable, with one line of code, enables integrated, full-stack LiveOps for your Unity game.
Download the WhitepaperMake development easier with cheat code and testing functionality from within your project.
Admin Tools
The Cloud Data is fetched online and stored locally; scoped by game and player. As changes are detected, the system automatically keeps data in sync.
Cloud Save
The system monitors internet connectivity and updates automatically if any changes occur; including remote server outtages or loss of local ethernet/wifi internet.
Connectivity
Completely eliminate the need to build, run, and scale a game server. Author server-authoritative logic in C# inside the Unity editor.
Microservices
Create and customize the UI skin for the game via a centralized interface to configure colors, fonts, sounds, and the overall look of Beamable features prefabs.
Skinning
Create and customize the UI skin for the game via a centralized interface to configure colors, fonts, sounds, and the overall look of Beamable features prefabs.
Stats
Game makers often know exactly which decisions make the best experience for players. When in doubt, game makers can use an A/B Testing trial to try multiple solutions before finalizing the game design.
A/B Testing
White-label identity with support for frictionless login (anonymous player)
Identity
Beamable Analytics provides robust info about a player's behavior. Understanding player behavior is vital to designing the best game experience.
Analytics
Create, deploy, and update game content without releasing new clients to the app stores.
Content Management
This is a social/competitive feature that allows players to compete in multiple phases over a finite duration, where their in-game actions contribute a score to an event leaderboard and earn rewards.
Events
With chat, players collaborate and discuss strategies during cooperation and trade messages during competition.
Chat
Groups may be short-term "parties" which are joined/left around a particular game event or longer-term "guilds" or "clans" which persist between game sessions.
Groups
Track player scores in social rankings which are "global" (with hundreds of millions players) or "segmented" (in smaller groups).
Leaderboards
Support turn-based gameplay with seamless integration with rewards, matchmaking, and leaderboards without the need to build, run, and scale a game server.
Multiplayer
This is a social/competitive feature with an additional layer of meta game, periodic cycling of ranking/stages/tiers, and progression.
Tournaments
Messaging the game players can have a significant multiplier effect on engagement and revenue. Announcements provide a 1-to-many communications platform to speak directly to players.
Announcements
This feature is flexible to meet the currency needs of each game's design, used for buying items (e.g. Gold) or to symbolize a player's progress (e.g. XP).
Currency
The feature includes a fully managed player inventory, with support for items with arbitrary stats, and virtual currency.
Inventory
Messaging the game players can have a significant multiplier effect on engagement and revenue. This feature is designed to narrowcast communications (e.g. 1 to 1) between players.
Messaging the game players can have a significant multiplier effect on engagement and revenue. This is designed to broadcast communications (e.g. 1 to many).
Notifications
Support in-app purchases (IAP) with server-side receipt validation and integrate with iOS, Google Play, Facebook Game Room & Web, Steam, Windows Store, Amazon, Samsung, & Huawei.
Payments
Offer a built-in store experience for players to buy in-game items with real-world currencies and virtual currencies.
Stores
Get started for free! Pay when you scale. Try Beamable now or check out the pricing for when you launch!