The Beamable Game Stack

Power Your Live Game from the Inside Out

Beamable gives game developers a complete technology stack for building, launching, and scaling live games — natively inside Unity and Unreal. From backend infrastructure and player data persistence to in-game commerce, social systems, and live content updates, Beamable eliminates the complexity of building live games from scratch. With engine-native SDKs, a serverless backend, and a no-code LiveOps Portal, studios can skip DevOps, reduce time to market, and focus on delivering incredible player experiences.

Three Core SaaS Products

Everything you need to ship, run, and scale a live game — without backend headaches or DevOps overhead. Beamable plugs directly into Unity and Unreal, giving you production-ready tools for content, commerce, and community, all built to work seamlessly inside your engine.

LiveOps Portal

Admin panel for your liveops, customer service, and game management.

With the Beamable Live Ops Portal you get an entire integrated analytics suite. You may never need to build your own or purchase third-party dashboards. Everything comes fully built-in and ready-to-use on day one.

* Create events and promotions *

* Push content and A/B test *

* Reward players and manage support *

* Connect with players via CRM and messaging *

Live Services SDK

Admin panel for your liveops, customer service, and game management.

With Beamable’s Unity and Unreal SDKs, you get a complete in-engine system for social, commerce, and content features — no external plugins, no custom integrations. From offers and leaderboards to inventory, chat, and events, it’s all built directly into your workflow so you can prototype, test, and launch live features without ever leaving the editor.

* Offers, trials, currencies, and inventory *

* Leaderboards, groups, achievements *

* Chat, tournaments, multiplayer events *

* Works out of the box — or extend with custom logic *

Serverless Backend

Cloud code, persistence, and custom logic without DevOps

With Beamable’s serverless backend, you can write cloud code, handle data persistence, and build custom gameplay logic — without spinning up servers or managing infrastructure. It’s real backend power with none of the DevOps overhead, so your engineers can focus on features, not firewalls.

* Write custom cloud code *

* Hook into gameplay events *

* Use Mongo-based persistence *

* No dedicated backend engineers required *

Build Features — Fast!

Beamable supports everything you expect in a modern live game — right out of the box. From monetization systems like offers, currencies, and inventory to core engagement tools like leaderboards, chat, guilds, events, and notifications, every feature is production-ready and fully integrated with your engine. Whether you're building a competitive multiplayer title, a cozy sim, or a Web3-enabled idle game, Beamable gives you the tools to launch fast, personalize the player experience, and keep content fresh without reinventing the wheel.

How It All Works Together

Beamable’s SDK, Backend, and Portal are built to work in perfect sync — so your live game operates like a well-oiled machine. Update offers, events, or player content in the LiveOps Portal, and those changes appear instantly in-game through the SDK. Want to personalize behavior or trigger unique outcomes? Just extend the experience with custom cloud code on the backend — no redeploys, no downtime. It’s a seamless pipeline from your creative ideas to real-time player impact, all without leaving your development environment.

Extend with the Marketplace

Beamable’s growing Marketplace gives you a fast path to expand your game’s functionality without starting from zero. Drop in prebuilt systems like quests or battle passes, integrate with third-party analytics or monetization tools, and even share reusable logic with other developers. Whether you're looking to accelerate development, reduce engineering overhead, or plug into a wider ecosystem of game services, the Marketplace makes it easy to extend your game — no heavy lifting required.

Drop-in Game Systems

Core gameplay features — ready when you are

Beamable’s Marketplace offers modular, ready-to-use game systems — like quests, mailboxes, reward calendars, and guild mechanics—that you can integrate instantly. Skip the grind of building core systems from scratch and get straight to tuning gameplay and polish.

Built-in and Plug-in Analytics

Know what your players are doing — and why

Track engagement, retention, and monetization using Beamable’s built-in analytics, or connect your preferred tools like GameAnalytics, Mixpanel, or custom dashboards. Log events, analyze patterns, and optimize your live ops strategy with real-time data flow.

Monetize Without the Middleware

Offers, bundles, and subscriptions — plugged right in

Beamable’s monetization modules help you ship proven revenue features without extra integrations. Launch time-limited shops, in-game currencies, offer packs, and recurring subscriptions — all fully integrated with your SDK and LiveOps Portal.

Battle Pass, Built In

Reward engagement without reinventing the wheel

Beamable’s Battle Pass system gives you a complete framework to reward progression and keep players coming back. Set up seasonal tracks, tiered rewards, and pacing logic—all managed directly through the LiveOps Portal with zero custom backend code.

Give Beamable a try!

Once you download the Unity SDK and give it a try, you'll see what we're talking about!