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In June, Beamable released SDK version 1.16.0, which includes support for Unity version 2022 LTS alongside a range of improvements.
Partnership lowers the barrier to entry for developers as server teams are no longer required to add server-side features into games
Beamable is a Wombat X Accelerator partner, offering Web3 game projects the ability to take full early and discounted advantage of Beamable's range of capabilities for game development.
In April, Beamable released SDK versions 1.14.1, and 1.15.0. Here are the highlights from the previous month of releases.
Beamable announces the Live Services Marketplace: the world’s first destination for game developers to create and share interoperable backend software that helps them build, grow and operate live games.
A variety of changes have been released for the Beamable Liveops Portal. Here is a collection of improvements, fixes, and additions.
In February, Beamable released SDK versions 1.11.0, and 1.11.1. Here are the highlights from the previous month of releases.
n January, Beamable released SDK versions 1.10.0, 1.10.1, 1.10.2, and 1.10.3. Here are the highlights from the previous month of releases.
Goplay’s free and simple platform rewards a gamer's physical activity to motivate player spend outside of your game. By integrating with Beamable C# Microservices, game developers can effortlessly and securely add Goplay to their game and take advantage of commerce integration to provide in-game items and currencies as rewards to players.
In December, Beamable released SDK versions 1.7.0, 1.8.0, and 1.9.0, and 1.9.1. Here are the highlights from the previous month of releases.
In October, Beamable released SDK versions 1.4.0 through 1.5.2. Watch this overview with Beamable engineer Chris Hanna for a tour of features, or check out this quick blog post of notable enhancements.
Beamable, a fully managed LiveOps game server platform, announced today that it has joined Unity’s Verified Solutions program and that the Beamable Live Game SDK is now available in the Unity Asset Store
Since 2015, Tiny Digital Factory (TDF) has been an independent developer and publisher specializing in the exciting world of mobile motorsports gaming. Read on to learn how they chose Beamable for their Gamesparks migrations and new projects.
Beamable is happy to announce the release of our Unity SDK 1.3.0. Read on for the list of new features and highlights.
For over a decade, Old Skull Games has carved out a reputation for developing high-quality, creative games for mobile, PC, consoles, and other cutting-edge platforms. But it hasn’t been entirely smooth sailing. As they began to expand their game offerings and player experiences, they realized they needed more than their previous game development infrastructure (Firebase) could handle. After a brief try building their own infrastructure, Old Skull Games found Beamable’s live game platform—and they haven’t looked back. Read on to learn how Old Skull Games brought Beamable into their game development process.
The Last Barbarian is a Unity game built on Beamable playable in your PC or MAC browser window that sees you fighting waves of monsters using Beamable features such as Leaderboards, Currency and more!
Ever wanted to build a game and deploy leaderboards, currency, experience points and more in less than 15 minutes? Here's how with Beamable!
Non-developers need a place to go to their operate their game and the Beamable LiveOps Portal gives creators the ability to deploy content error-free without engineering.
Beamable, combined with Unity, empowers developers to utilize powerful and flexible solutions to communicate with their players and interact with their game through four LiveOps features: Events, Announcements, Notifications and Mail.
The team at Beamable puts security first and foremost when we work on upcoming releases and we are making a change in how the ClientCallable function works in our upcoming 1.2 release.
GamesBeat Summit 2022 was a big event for Beamable this year, with many people from the team attending or watching online and our CEO, Jon Radoff, moderating two panels!
If you’ve ever wondered what Beamable can do for your Unity game project or how to get started, we have good news: We now have a 10 minute video walkthrough of Beamable from our Chief Technology Office Ali El Rhermoul.
DataSakura and Beamable are announcing a development partnership to help game developers with full cycle development, maintenance, support, and implementation of the Beamable Live Game Platform to power LiveOps and multiplayer experiences.
Every month the Beamable team is at events in person or supporting events digitally, come find out more information!
Every creator has experienced the dreaded stage of burnout. For many, it consists of a loss of hope, exhausted resources, and a dry spell of creativity. In the videogame world, many Game Developers recite their heroic triumph over burnout, and their story often ends in a massive success
Looking to make friends? This article will act as a comprehensive list of online groups to join in order to expand your network and meet more game makers like you!
Here at Beamable, we provide you with all of the tools to create your future game, but what if this is your first game? Working in Unity can be easy while working with our support teams, but if you've never launched Unity before this can seem like a daunting task.
The Indie Gamer Magazine is hosting their 2nd Game Awards on January 8th 2022! There are ten areas where you can vote for your favorite Indie Game Nominees. The Nominees for each category are listed below: Most Improved Game.
Beamable is happy to announce the release of our Unity SDK 0.18.0. The full changelogs can be found below.
We’re one week out from the Christmas Holiday and we wanted to share our favorite holiday movies! Here is the list of our top five holiday movies.
Looking for that perfect gift for your fellow game creator? Wondering what tools you might need to start creating games? We asked our co-workers here at Beamable what’s on their list this year. Below are our top 10 picks for gifts this holiday season.
Music and the Metaverse with Lucas WilsonIf you've wondered how music will fit into the metaverse you don't want to miss this episode of Building the Metaverse with Jon Radoff.
Quadratron Studios team interview Quatdratron Studios joined Erin and I for the latest episode of the Beamable Game Dev Podcast. Earlier this year Erin connected with this team at the Too Many Games convention. She set the high score on Fish-Heads and won some posters.
During the Holiday Season, we all have that one person who has every game to ever exist, plus the remastered-deluxe-ultra-rare edition. As you pursue the online aisles of Amazon, we bring to you three games on our wish list this holiday season.
New to game creation? Not sure exactly where to begin? Here are our top ten tips Game Developers want new Indie Game Developers to know starting out.
Searching for a platform that can handle volume and large-scale projects? Beamable can do both!
Over the past few months, we’ve noticed a trend of creators struggling to find support for high-volume and large-scale projects.
Live from PAX West with PM Studio and Grave Rave GamesThis episode of the Beamable Game Dev Podcast is live from PAX West. PM Studio shares some of the amazing games they are publishing. Paul from PM Studio shares some great tips for pitching a publisher.
Grab a blanket and a cup of coffee and get cozy with these indie games. As we near closer to the holiday season, there is a multitude of cozy games to wishlist releasing in 2022. In this week's blog post we’re revealing three games that have caught our attention.
Unleash your inner budpreneur in B-Real Monster Buds! Soar higher than you’ve been before with the latest game from LDRLY. Grow your plants, make cash, and take the throne of the finest pot botanist around in B-Real Monster Buds.
Beamable has expanded its equity funding to over $10MRead the official press release at PRWEBBeamable has expanded
Meet some of the team behind Beamable update 0.17.0In the Beamable Game Dev Podcast episode 15, we get to meet some of the team behind the latest update. Each member of the team shares what they are most excited about with Beamable 0.17.0.
This week we’re celebrating Wishlist Wednesday in a new way. For the first time, we’re showing you our top three picks from games that have been interacting with us for the past few Wishlist Wednesdays.
Creating and publishing games If you are early in the game dev journey this is an episode you won't want to miss. Mattlekim shares some great insights on game development. He shares where he finds inspiration when creating his games.
Game Jolt Announces Spoopy Jam Publisher PanelWith all the fun we’re having in Spooktober and Spoopy Jam with Game Jolt, we’d like to welcome more to the party! Game Jolt announced that Team17, Developer Digital, TLM Partners, Ludus, tinyBuild, Lunar Owl, and Amazon Games
Beamable is happy to announce the release of our Unity SDK 0.17.0. The full changelogs can be found below.
Erin was at Too Many GamesLast Weekend our Junior Marketing Manager, Erin McCarrie, attended the Too Many Games Convention celebrating Indie Games.
Happy Spooktober! UpdateGame Jolt has just announced a $10,000 prize pool for the Spoopy Jam!
Every new game maker provides their own wonderous perspective on gaming. While each creator starts their journey with a flourishing of ideas, eventually the plateau happens. What then?
Beamable Game Dev Podcast Episode 10: Adding a leaderboard with BeamableHave you wondered how to add a leaderboard to the game you're developing in Unity? The answer is Beamable.
Beamable is happy to announce the release of our Unity SDK 0.16.0. The full changelogs can be found below.
The road ahead Here at Beamable, we pride ourselves on transparency for our customers, employees, and investors. We are extremely excited to announce the publication of our Public Beamabel RoadMap!
A Night At The Races, a point and click, action platformer. In episode 9 of the Beamable Game Dev Podcast, I sit down with Umut the developer of A Night At The Races. The game hit the Switch eShop on Sept 3rd after being on PC.
How to zoom a camera in UnityThe 3 main methods for zooming a camera in unity are Perspective Zoom, Movement Zoom, and 2D orthographic Zoom. Each zoom has its own individual purpose.
Have you been thinking about creating your very own video game? Maybe you’ve got a working knowledge of game design and some experience programming, but want to avoid countless hours coding.
At the heart of any video game is a programming language—and there’s a never-ending debate raging about which language is best.Spoiler alert: It depends!But first, a primer.
So you want to build a video game! You’ve got an amazing concept, a top-notch storyline and now—it’s time to build. Crafting your own playable experience can be an utterly magical undertaking—but it can also be a massive, daunting process.
Top 30 Most Influential People in the Metaverse via ReadWrite.comBeamable’s CEO Jon Radoff was named by ReadWrite.com as one of the top 30 most influential people in the the Metaverse
Beamable is happy to announce the 0.15.0 release of our Unity SDK. The full changelogs can be found below. Here are the highlights of the release.
In the first installment of our Indie Game Success, we uncovered Why Content Matters.
Three tips it increasing your chances of funding your KickstarterYou have the killer game idea, you’ve narrowed the scope. The prototype is solid and now it’s time to fund the dream.
Beamable is happy to announce the release of our Unity SDK 0.14.0. The full changelogs can be found below. Here are the highlights of the release.
GameSparks is going offline in September 2022 and Beamable has been named an alternative by Amazon Web Services.
Why Content MattersYou’ve made it this far. You have a passion for gaming, an unquenched thirst for creation, and possibly a catchy name like “Big Bad Beans Studio”.
Why monetization matters. In the first installment of our Indie Game Success we uncovered Why Content Matters.
Beamable is happy to announce the release of our Unity SDK 0.13.0. It includes:AddedGameCenter SDK Authentication SupportAdds an optional field, activeListingLimit to Store ContentMicroservice: Added a difference check at Microservice
Our wide selection of sample projects makes it easy for game developers to expand their skills by getting to know different ways of leveraging development platforms, in this case, Beamable and Unity.
Sample projects are a great, hands-on way to familiarize yourself with various game creation and development platforms while having fun experimenting with different gameplay styles and strategies.
Beamable is happy to announce the release of version 0.11.0 of our Unity SDK for live game development!ChangesConsole Configurations ToggleKey will be reset to BackQuote.Microservice: Changed response serialization from Microservice.
Player retention is key for game developers looking for a continued revenue stream. By consciously considering player retention throughout your development cycles, you can create a fun, engaging game that players will enjoy returning to.
The COVID-19 pandemic has, for many of us, had a profound impact on our daily lives, from how we work to how we socialize. As such, social gaming (whether playing alone or playing alone together1) has skyrocketed.
Adding in-game currencies to your game can be useful for driving revenues and increasing player retention. However, which form or forms of in-game currencies are most effective depends on several factors that should be carefully considered.
Building a game, particularly a live, multiplayer game, is a lot of work. Once you have your idea hammered out, you’re likely going to need at least a small team to transform that idea into a reality.
We are excited to announce the release of the Beamable Unity Package version 0.10.0! For a list of everything included in this new release, check out the release notes below.
The 2020 pandemic changed a lot of things, including how we socialize and unwind. Not only did it change the number of people playing games, but it changed what made games successful.
We are in the final days of 2020. It’s been a challenge for sure dodging the real-life horror of a pandemic, but through it all, Indie game makers have kept on making. To celebrate the continued contributions of indie devs, here are Beamable’s picks for the top 3 indie games released in November
Check out the official press release here
Seasoned game developers know that live games are some of the most difficult to develop. Live games depend on complex, extensive infrastructure to power them and require a lot of time and hard work to develop.
If you are building games in Unity, chances are you are working largely on the game client. This is the portion of the software that lives on the mobile device, PC, or console, and provides instructions to the game engine about how the game looks, how the features work
Multiplayer Basics Multiplayer is a huge design space that covers a variety of real-time multiplayer and asynchronous multiplayer styles.
Beamable joins forces with Amazon Web Services and Game Jolt for Party Jam!
A huge game jam opportunity is coming up sponsored by Amazon Web Services, Game Jolt, and Beamable!
We’ve already discussed game development mistakes that developers should avoid at all costs in a previous article.
At Beamable, we are committed to helping game makers achieve their creative ambitions and rapidly add the features and content to their games that will help them be commercially successful. We aren't the only ones with that mission.
Acquiring funds is one of the most preliminary stages of game development. Some independent studios or developers might have funds from crowdfunds or previous games, but for many, it’s an altogether different struggle.
When embarking on an indie game project, thinking about financial requirements should be one of the first steps. There are different ways you can get funding for your indie game, as well as different implications of each.
The team is excited to announce the release of the Beamable Unity SDK version 0.0.123New Feature - Tournaments Tournaments allow players to compete on a leaderboard while introducing an element of progression.
Beamable is excited to announce a partnership with the Pehel Foundation(NGO) in India to host an area GAME JAM. We've had so many great conversations with studios in India and felt this would be a great way to enable the creativity of game makers and support a great cause.
Beamable understands the struggles of indie game development and thoroughly appreciates all the efforts that developers put into producing their brilliant games.
2021 has brought with it some pretty major shifts in game development, spurring new trends as player’s lives continue to adapt to the ongoing global pandemic. Capitalizing on these trends can help developers expand their player base, increase player attraction, and improve player retention.
Hot on the heels of our major 0.9 version release, we finished a 0.9.1 release with a few new things and bug fixes.New Feature - Unity 2020.3 LTS SupportBeamable now supports Unity 2020 in addition to Unity 2018 and Unity 2019!
Setting up game inventory systems in Unity is a difficult but extremely important task. A well-crafted inventory system makes it easier for you to store, remove, and add different items related to your game.
Here it is... our super-special list of game studios to watch from March 2021! This is a shoutout to all the game dev studios working hard for their game’s success. If you’re a game developer, you should definitely have these studios on your radar for inspiration.
Beamable is excited to announce version 0.9 of the Unity SDK. It is packed with a number of new features and enhancements and comes on the tail of the March Server Release.
At Beamable, we continue to work with game creators getting them the features and support they need to implement social, commerce, and content management features into their games.
We recently deployed a new set of changes and features to the Beamable backend. None of these changes impact the Unity SDK, but they represent new features available to all Beamable customers.
We are a little late... but here we are with another month of game studios to check out! At Beamable, we love to learn about new studios, new games, and new teams working on cool stuff.
Read Beamable CEO Jon Radoff's full letter on the coming Metaverse, the future of Live Games, and Beamable's plans for a new game development platform.
Funding will propel the development of live game services targeted at Unity game makers
We had a chance to sit down with Harsh Mandalia, a participant in the Game Jam 2020 AD event sponsored by Beamable, and find out what it was like to participate and take advantage of the Beamable platform!
When building a successful game, you will need to get really comfortable with the process of trying, learning, and iterating with rapid prototypes. You can have an idea about how something will work in your game, but until you experience it directly, you won’t know for sure.
There are a number of amazing game studios doing amazing things. At Beamable, we love to learn about new studios, new games, and new teams working on cool stuff. To that end, we wanted to give a shoutout to some studios we noticed last month.
By Jon RadoffThe Metaverse has been a long promise for technology. Since the term was coined by author Neal Stephenson in his 1992 science fiction novel Snow Crash, various companies have promised a path to a next-generation.
In October, Beamable began a process to restructure under the Small Business Reorganization Act (SBRA).
In April 2020, Disruptor Beam pivoted from a game studio to a software-as-a-service (SaaS) company called Beamable. As part of that pivot, we exited the business of developing and operating games.
December was a month full of joy. You have the holidays, and you had the end of one of the worst years on record (or at least many of us think). We also played some great games in December, so here are the top three.
The number of indie game developers is steadily on the rise, the gaming industry itself has rapidly grown over the last decade
Beamable has released a new sample project to illustrate how to use the multiplayer and matchmaking features of the Beamable Platform. The sample project is called "Turn-based Beamable Fighters" (TBF).
Beamable is excited to announce the launch of our Game Content Designer (GCD) - A Google Sheets Add-On. There are many ways to think about managing a content pipeline for your game.
Creating an outstanding game is a challenging process not to mention the complexity of monetizing and marketing your game to make it commercially successful. These days, there are a variety of methods to generate game revenue.
At Beamable, we are committed to fighting for the game makers. As such, we've pulled together a free-to-play (F2P) financial model to help you simulate the size of a business your game can generate with various levels of retention, ad spend and revenue per user calculations.
We are excited to sponsor the GamerGage Game and AR Development series running from December 19th until December 25th, 2020!
So you’ve developed and launched a fantastic game. You created the concept, designed the mechanics, and even thought about funding and monetization. Your work isn’t over yet. It only gets started once you’ve officially launched!
There are lots of gift guides out there for gamers... but what about the people who make the games? Who is buying gifts for them? If you spend every waking moment building game worlds for others, what can those others get for you?
Beamable is excited to sponsor Game Jam 2020 AD! SummaryAll participants in the game jam developing in Unity will have the option to use Beamable to accelerate social, commerce, and content management tools and receive free Beamable swag!
A new Beamable Package release went live this week with a few bug fixes and enhancements to Beamable's Inventory system: New Inventory Update builder: Allows for atomically updating the entire inventory with various operations including Item Creation, Deletion
We have a new Unity sample project that uses a "clicker" game to illustrate various Beamable features like Leaderboards and Player Stats!
FOR IMMEDIATE RELEASEBEAMABLE ANNOUNCES MULTI-GAME DEAL WITH EAST SIDE GAMESOn the heels of success with Archer: Danger Phone, ESG has committed to building the next wave of games on the Beamable All-in-one Live Games platform
Making a living as an indie dev seems like an elusive dream. Many try to hold down a job at the same time, while others burn a hole in their savings to create a game and follow their passion.
A new version of the Beamable Unity SDK went live this week. It is a bug fix release. Please update your Unity SDK package! What’s New?
There was a time when AAA titles funded by massive companies, backed by what seemed like infinite budgets and marketing dominated the gaming scene.
If you are creating live games, chances are you’ve been thinking about all the different products that are out there and how they might work to empower your game with online social, commerce, and liveops content features.
The multiverse of mobile gaming now offers something for everyone, from arcade games and simple puzzles to high-end first-person shooters and multiplayer RPGs.
2020 has been a rough year! A global pandemic, crazy wild fires, hurricanes, and political polarization around the world. But through it all, game creators are still creating, putting their art into the world for players to enjoy.
Unfortunately there is no magic formula for a successful game. It is precisely the uncertainty and the promise of success that makes game creation such a draw for so many creative world builders. Part of the success is effort, but a large part comes down to resources.
Unfortunately there is no magic formula for a successful game. It is precisely the uncertainty and the promise of success that makes game creation such a draw for so many creative world builders. Part of the success is effort, but a large part comes down to resources.
Our Senior Devops Engineer Brandon Bateman gave a talk to the Amazon Game Tech community about Beamable's Microservice architecture that helps us scale the large games of our customers using Amazon Webservices Automation. You can watch the presentation here!
Game development is a tricky endeavor, especially if you don’t know where to seek information and help. With so many engines, libraries, frameworks, programming languages to choose from, the entire process can feel overwhelming.
We’ve witnessed lots of ups and downs in 2020, and despite indie developers facing a tough time, they’re still managing to launch one game after another, every month
FOR IMMEDIATE RELEASEBEAMABLE LIVE GAME PLATFORM NOW AVAILABLE IN AWS MARKETPLACEGame studios can now build, launch and operate live games with a self-service platform built on Amazon Web Services.
A Golden Era of Gaming- We are all living and playing games in a time when independently created video games are receiving the recognition they deserve. As the overall gaming market grows, the rising tide is lifting all boats.
Game jams are great places to find inspiration, and motivation to take an amazing game idea, and rapidly get it into the hands of players. Over the years, game jams have given rise to many interesting game ideas that have become huge successes -- games like Surgeon Simulator, Super Hot, and Goa
In the ever-competitive world of indie game development, the marketing phase is as important, if not more so, than the development stage. At Beamable, we have years of experiencing building and publishing AAA IP games. Here are some ideas about how you can get a head start on marketing your title
FOR IMMEDIATE RELEASE
We are proud to work with East Side Games on the support and release of Archer: Danger Phone! The game leverages many key capabilities of Beamable.About Archer: Danger Phone
If you’re an indie game developer, chances are you've had to walk away from a number of great game ideas due to a lack of access to the talent required to craft your perfect game. Bringing a game idea to life requires understanding many different creative fields.
Beamable's CEO Jon Radoff gave a lightning talk sponsored by the Boston Indies & Women in Games Boston where he presented the rules for making a living as a small game studio.
There’s nothing more exciting than seeing your ideas come to life. Colors, fonts, design, flow--all of it as you had planned. This is precisely what's offered by the hybrid field of game development.Developing a game means working on many different creative dimensions, including
We are excited to announce that today Daily POP Crosswords from PuzzleNation has launched on Beamable! They came to us looking for a cross-platform
At Beamable, we are constantly working with our customers to improve our capabilities. That will be what we are doing for the rest of our lives!Beamable offers many features for a variety of use-cases, but there will always be room for game-specific player state which is
We've discovered that many of our customers value the ability to have their games continue to function without internet connectivity. As such, we've introduced Offline Mode in Beamable! This is a new requirement that we're baking into
MassDiGi is expanding their program to focus on the importance and impact of designing for LiveOps. Beamable will provide their Unity SDK to game teams in the program to rapidly build and experiment with social, commerce, and content features. June 9, 2020
Joseph Kim from Deconstructor of Fun talked to our CEO, Jon Radoff, about the evolution of the market for Live Ops technologies and what the
At Beamable, we’re driven by a passion to help more people make a living in the game industry. To that end, our CEO Jon Radoff shared 8 tips on how to crush it at your interviews or wow your future business
Today, it was exciting to have Amazon Web Services Game Tech team mention Beamable on their social media accounts as a solution for Unity game makers! We've been working
Hey there! My name is Justin LeFebvre and I’m a Senior Platform Engineer here at Beamable. My job is to primarily design, implement and maintain many of the backend services our product will be
There is a ton of content on YouTube to increase your game making skills when it comes to Unity3d. The team at Beamable has put together this short list of five (5) great channels you can investigate to learn all sorts of things
Beamable is a new business built upon Disruptor Beam technology that will ease the enabling of sophisticated commerce and social features for millions of game-makers around the world.
We are excited to announce another important technology partnership at Beamble: PubNub!We've been working with them for a long time and know the technology inside and out after launching, Star Trek
Zelgor Announces Development of New Game: Noobs in Space; Partnership With Disruptor Beam
BOSTON, MA, Feb. 19, 2020 (GLOBE NEWSWIRE) -- via NEWMEDIAWIRE -- Zelgor Inc announced today the expansion of the Noobs Universe with their newest game in development.