Joseph Kim from Deconstructor of Fun talked to our CEO, Jon Radoff, about the evolution of the market for Live Ops technologies and what the future holds. You can read the full article on Medium.
“Our vision is for live ops to become accessible to every game-maker, even the indie working solo on their dream, so that everyone willing to put in the hard work of creating a great game can aspire to earn a living at it. This requires a major paradigm shift towards making live ops a no-code/low-code service stack, just as we’ve seen in other categories you’ve identified such as ad monetization and data analysis. Once we get there, we’ll have opened up the market to a vastly expanded number of creators. Live ops will be the thing that levels the playing field, enabling highly creative people and studios to compete with incumbents that have survived to this point due to access to large pools of capital and aging homegrown technologies.”