When FIFA Rivals launched globally, it quickly rose to the top of the charts and earned strong App Store ratings of 4.8 stars out of 5. Behind the scenes, the other real success story was their infrastructure. The game is on track to reach tens of millions of players, and Mythical Games knew that backend bottlenecks couldn’t be part of the equation.
They needed stability, scalability, and the ability to iterate fast. So they made a foundational decision early on:
Our single-tenant backend gave them:
Mythical integrated Beamable and launched FIFA Rivals in under 9 months. With Beamable’s Unity-native SDKs and game-centric services, they avoided months of backend engineering and were able to focus on building features that players would love.
Using Beamable’s extensible inventory and currency systems, the game supports:
Beamable supported Mythical not only before launch, but as an embedded partner in live operations:
The biggest win? Mythical was able to focus entirely on gameplay and iteration, not backend plumbing.
In the final month before launch:
The takeaway: Mythical didn’t slow down for infrastructure – they accelerated because of it.
That’s the Beamable difference: infrastructure that gets out of your way so you can focus on the fun.
Build Fast. Launch Smart. No Limits.