Because it feels safer—and familiar. Developers often believe that building everything in-house gives them more control.
But in reality, it slows them down.
Every live-service game needs:
These are solved problems. Reinventing them wastes time and money.
Learn how Beamable handles live ops and game services.
When your engineers spend weeks managing servers, they’re not designing new gameplay.
Backend maintenance—scaling, compliance, payments, logs—is invisible work that doesn’t delight players.
Beamable automates all of that, so creative teams can iterate quickly and deliver new content without downtime.
Studios using Beamable report shipping updates 3–5x faster than teams managing custom infrastructure.
Great teams focus on iteration speed, not server uptime.
Beamable gives developers plug-and-play modules for:
That means less backend code and more time crafting the player experience.
See the Beamable Live Ops Toolkit for details.
Area | Typical Custom Build | With Beamable |
Development Speed | 6–9 months | < 3 weeks |
Infrastructure Cost | High fixed cloud spend | Pay only for use |
Feature Updates | Requires redeploy | Live updates via portal |
Team Size | Requires backend specialists | Game devs only |
Beamable lets studios ship MVPs in weeks and iterate live without hiring a backend team.
Q1: Isn’t building my own backend cheaper?
Usually not. Hidden costs (maintenance, scaling, 24/7 monitoring) quickly outweigh upfront savings. Beamable customers typically reduce backend costs by 50–80%.
Q2: Will using Beamable limit customization?
No. Beamable provides microservice extensions, so you can add custom logic while still using managed modules.
Q3: How does Beamable handle scalability?
Your game automatically scales across global regions using Beamable’s managed cloud. You get enterprise-grade uptime with no DevOps overhead.
Q4: Can I migrate my existing game backend to Beamable?
Yes—migration tools make it straightforward to transition from Firebase, PlayFab, or custom systems without losing player data.
👉 Schedule a Demo of Beamable’s Live Game Backend
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