March 23, 2022 – Boston, MA – Today Beamable is announcing support for the AWS for Games Initiative from Amazon Web Services, Inc. In addition to Beamable’s support for AWS, the launch of Microstorage, enabling developers to create, deploy and manage within Unity allowing for an easier migration path for GameSparks storage APIs.
Built specifically for games customers, AWS for Games is an initiative featuring services and solutions from AWS and AWS Partners. AWS for Games makes it easier for game developers, publishers, and platforms to select the right tools and partners to build, run, and grow their games. For customers looking to accelerate deployments with solution-specific support, AWS for Games also identifies dedicated AWS Game Tech industry specialists, AWS services, and leading AWS Partners in each solution area.
Jon Radoff, CEO of Beamable, states “We’re thrilled to work with AWS.” He continues his support by explaining how Beamable and AWS together are the best of both worlds stating, “together, Beamable, and AWS provide a best-in-class platform for building amazing live games. Studios get AWS’s renowned scalability combined with Beamable’s workflows, industry-leading admin tools, and powerful serverless computing. This hyper-efficient platform enables developers to build fast and orchestrate great experiences for players.”
Lucien Parsons, Global Partner Leader at AWS Game Tech explains, “We’re excited to work with Beamable to further empower game developers to build amazing, successful, and fun games.” He continues his support for the partnership explaining the growing requirements of the industry and the tools needed to meet customers’ needs, “As more games offer live services and connected experiences in their games, developers need a diverse set of solutions to use. Working with Beamable on AWS for Games gives developers more solutions to use so teams can focus more on creating fun player experiences.”
Beamable’s integrated LiveOps platform helps game studios to develop and scale games faster while reducing the cost and resource challenges of ongoing game management. This easy-to-adopt platform works directly inside the Unity editor enabling game makers to efficiently add social, multiplayer, commerce, and content management features to their projects. In addition, having already worked with world-class studios on their GameSparks migrations, Beamable is well positioned to efficiently help game developers take their games to the next level.
“Beamable’s AWS integrated solution for LiveOps allowed Old Skull Games to implement important game infrastructure rapidly saving our team more time to focus on creating awesome player experiences,” states Herve Sohm, Chief Business Officer of Old Skull Games, a joint customer of Beamable and AWS.
Sean Durkan, Chief Executive Officer of backend game development company SuperNimbus explains, “The ability to set up the backend and write backend code from the editor is hugely powerful…Developers utilizing AWS’s powerful infrastructure are going to love building on Beamable.”
Game studios looking to learn more about the benefits of a combined Beamable and AWS solution are encouraged to visit Beamable’s AWS Marketplace listing. Beamable’s platform is free to use while games are in development.
Beamable fights for the game makers of the world by enabling them to build faster and operate worry-free. The company’s full-stack LiveOps platform for live games is tightly integrated with the Unity 3D engine, enabling game developers to focus on the creativity and differentiation of their products. Beamable is based in the Boston area, and led by a team of game-industry and software-as-a-service veterans, and backed by investors including Companyon Ventures and GrandBanks Capital. For more information visit, https://beamable.com.