Beamable is pleased to announce the release of its new Leaderboard Sample Project for Unity, designed to streamline the integration of leaderboard services into your game. This project offers game developers a powerful, efficient way to implement leaderboards, enabling rich player engagement through tournaments, events, and power-based ranking systems.
The Leaderboard Sample Project provides a practical, minimalist example for integrating group-based leaderboards, supporting tournament, event, and total power leaderboards. By using this sample, developers can easily implement group and individual score tracking with robust reward mechanisms, saving time on backend implementation.
This project is designed to help developers integrate leaderboard services with minimal effort, while offering full control over customization and functionality. Here are the core benefits:
The sample automates leaderboard creation upon the first score submission, but also includes manual fallback mechanisms to ensure leaderboards are generated even in cases where automation fails. This guarantees complete and accurate score tracking for all players and groups.
For games with group-based competitions, the Leaderboard Sample Project simplifies the process of managing group scores. The system automatically aggregates individual scores to calculate and display group rankings, eliminating the need for manual score summation. Even if a group’s leaderboard isn’t generated, the script ensures group scores are calculated and displayed correctly.
Beamable’s stats service is deeply integrated into this project, allowing the retrieval and management of key player metrics like tournament or event points. If no points are available for a player, the system can assign a default score, ensuring all players can participate in leaderboards from the start.
The sample supports a variety of leaderboard types to meet different gameplay needs:
The project also includes a leaderboard specifically designed to track player rankings based on their total power. This is particularly useful for games where player progression is tied to asset collection or strength accumulation. The system automatically calculates power from inventory data and updates the leaderboard accordingly.
The sample project integrates a reward system that allows developers to configure and distribute rewards based on leaderboard performance. This functionality is handled seamlessly through Beamable’s API, ensuring that rewards are accurately distributed to top-performing players or groups.
Additionally, the sample provides mechanisms for banning and unbanning groups from leaderboards, ensuring the integrity of competitive play. Developers can easily manage banned groups through a dedicated service, ensuring those groups are excluded from leaderboard rankings.
The Leaderboard Sample Project is available now on Beamable’s GitHub repository. With extensive documentation and built-in customization options, this project provides game developers with a comprehensive solution for adding competitive leaderboards to their games with minimal development effort.
Whether you are running tournaments, organizing events, or tracking player progression, the Leaderboard Sample Project equips you with the tools you need to enhance player engagement and foster competition in your game.
Experience how Beamable can simplify your leaderboard implementation and start building competitive features today.