PlaySync brings a smarter, more social approach to matchmaking – one that goes far beyond ELO and MMR. Designed for today’s multiplayer experiences and tomorrow’s breakout community platforms, the PlaySync API connects players based on how they actually play, factoring in personality, playstyle, goals, and availability.
If you’re building a co-op RPG, a competitive PvP title, or a social-first platform, PlaySync gives you an edge where it matters most: helping players form real, lasting connections.
Player retention doesn’t hinge on balance alone – it depends on chemistry. With PlaySync, matchmaking becomes about social fit, not just skill. Players are more likely to stick around when they have fun, feel supported, and want to squad up again.
Key differentiators:
🔄 Lightweight and flexible – Works with any game or platform and adapts to your logic
PlaySync was built with developers in mind. Whether you’re working on a casual co-op game or a high-stakes tactical shooter, PlaySync makes it easy to launch smarter matchmaking fast and scale it as your game grows.
With PlaySync and Beamable, you can launch more socially sticky multiplayer experiences without backend bloat.
The PlaySync API is launching soon, but you can already experience it live on Shonen, an anime-inspired gaming community built on Sui that uses PlaySync to match players for meaningful, replayable sessions.
At Beamable, our goal is to give studios every advantage to build, run, and grow their games. PlaySync’s player-centric, socially intelligent matchmaking aligns perfectly with that mission.
Because smart matchmaking isn’t just good UX – it’s good retention.
→ Explore PlaySync in the Beamable Marketplace