Beamable Powers Pudgy Party’s Global Launch

Beamable Powers Pudgy Party’s Global Launch

When Mythical Games brought Pudgy Party to players worldwide, the challenge wasn’t just about delivering penguins and party royale chaos. It was about launching at scale from day one—without forcing developers to lose focus on gameplay.

That’s where Beamable made the difference.

Private Cloud, Purpose-Built for Mythical

Mythical chose Beamable’s Private Cloud, giving them:

  • Infrastructure customized to their game’s needs
  • A full source code license for long-term flexibility

Independent deployment on their schedule, without shared bottlenecks

Backend That Accelerates, Not Delays

With Unity-native SDKs and game-ready services, Beamable cut months of backend engineering from the roadmap. That meant faster iteration and more time to refine what players love: physics-driven movement, costumes, and party mechanics.

Beamable powered core systems, including:

  • Player stats and progression tracking
  • Matchmaking and lobbies for seamless multiplayer
  • Authentication integrated into Mythical’s accounts
  • Bespoke C# microservices unique to Pudgy Party
  • Notifications and events to drive engagement
  • Leaderboards that fuel competition

Hybrid Inventory: Web2 Meets Web3

Beamable enabled Mythical’s hybrid economy with:

  • On-chain assets for true ownership (via Mythos Chain)
  • Off-chain items and currencies for progression and gameplay
  • Federated inventory unifying Web2 and Web3 into a seamless player experience

This dual system delivered smooth gameplay for all while unlocking digital ownership for Web3-native players.

Ongoing Support for LiveOps and Scale

Beamable supports Mythical beyond launch with embedded LiveOps expertise:

  • Load and scale testing to prepare for global rollout
  • Real-time monitoring across authentication, lobbies, inventory, and microservices
  • Operational support from a team that has scaled games for Disney, FOX, and other major IPs

Gameplay Velocity Without Distraction

By eliminating backend roadblocks, Mythical shipped updates faster and tuned player experiences in real time. In the weeks before launch, the team added new modes, costumes, and retention features — all without slowing down for infrastructure.

The Beamable Advantage

Beamable delivers backend infrastructure that scales cleanly, so developers stay focused on building FUN. Learn how Beamable can power your next game.

Build Fast. Launch Smart. No Limits.

FAQ

Q1: How did Mythical Games scale Pudgy Party’s global launch?
A1: Mythical used Beamable’s Private Cloud, Unity-native SDKs, and embedded LiveOps support to scale globally without slowing development.

Q2: What backend features did Beamable provide for Pudgy Party?
A2: Beamable powered matchmaking, player progression, leaderboards, authentication, hybrid Web2 + Web3 inventory, and custom C# microservices.

Q3: Why did Mythical choose Beamable over building in-house?
A3: Beamable eliminated backend bottlenecks, saving months of engineering work, so Mythical’s developers could focus on gameplay and rapid updates.

Q4: How does Beamable support Web3 economies in games?
A4: Beamable enables hybrid economies with on-chain assets for ownership and off-chain items for gameplay, unified into a single federated inventory.

Q5: What is the Beamable advantage for game developers?
A5: Beamable delivers backend infrastructure that scales cleanly, supports LiveOps, and accelerates launch velocity — helping teams build fast and launch smart.