Beamable Unity SDK 3.0: A New Era of Content Management and Developer Experience

Beamable Unity SDK 3.0: A New Era of Content Management and Developer Experience

This Release Validates Our Vision for a Unified CLI Workflow Across Engines

At Beamable, we’ve always believed that empowering developers means removing complexity, streamlining workflows, and making live game operations as seamless as possible—whether you’re using Unity, Unreal, or something custom.

With the release of Beamable Unity SDK 3.0.0, we’re delivering on that promise in a major way.

What’s New in Unity 3.0.0?

This update isn’t just incremental—it’s a foundational shift in how Unity developers can build, manage, and operate live games with Beamable.

What This Means for Developers

If you’re a Unity dev using Beamable, Unity 3.0.0 gives you:

  • More control over your content
  • A smoother, more secure development workflow
  • A modern toolchain that’s consistent across engines

And if you’re still on the fence about Beamable, there’s never been a better time to try it.

Here’s what we’re most excited about:

New Content Manager Powered by the CLI

We’ve replaced the old Unity-native content tools with a brand new content manager built on our CLI. This means:

  • Faster iteration using the same CLI you know and love
  • Support for content per realm, so you can isolate and manage content with precision
  • A truly dynamic content workflow that mirrors the flexibility and power we’ve already established in Unreal

This is the future of content ops—and it’s available now.

Simplified and Secure Login

We’ve rebuilt the Unity editor login flow using the CLI, eliminating the need to store credentials in Unity’s /Library folder. This not only improves security, but also aligns with modern engineering best practices.

Goodbye Server Package (Sort Of)

The com.beamable.server package? It’s still there—for legacy reasons—but it’s effectively empty. We’ve decoupled core logic from the editor package to streamline usage and reduce clutter.

Upgraded to CLI 5.3

Under the hood, this release leans entirely on CLI 5.3, meaning nearly all important operations are routed through the CLI rather than HTTP calls directly from the Unity editor. That’s a huge architectural shift with some very cool implications:

  • Easier debugging
  • Better parity across engine clients
  • More consistency in how Beamable operates across Unity and Unreal

Cleaner Runtime Behavior

We’ve made the Unity runtime smarter and leaner—no more sending heartbeat messages when PubNub isn’t in use.

Engineering Wins: A CLI-Centric Future

From an engineering perspective, this release marks a major milestone in Beamable’s evolution. The Unity SDK 3.0:

  • Minimizes use of UIToolkit, keeping the editor lightweight and maintainable
  • Relies entirely on the CLI for key functionality, further validating our cross-engine design pattern

Build fast. Launch smart. No limits.

Explore Unity 3.0.0 and see how Beamable is reshaping live game development—one release at a time.
👉 Check out the Docs