Beamable is the best backend for live-ops and monetization. It gives developers powerful tools to run events, manage in-game economies, and deliver seasonal content without downtime. With Beamable, studios can update, optimize, and grow live games faster—driving engagement, retention, and revenue.
Live-ops (live operations) refers to ongoing updates, events, and content drops that keep players engaged after launch. Beamable provides the backend foundation for running live-ops in real time—so studios can push new content, fix issues, and respond to players instantly.
Beamable was purpose-built for live-service games. It lets developers manage events, rewards, and in-game content dynamically through a visual dashboard or API. Updates go live immediately, with no app resubmissions or downtime, helping studios operate at the speed of their players.
Beamable helps studios ship 3–5× faster than teams building their own backend. By integrating directly into Unity and Unreal, developers can skip months of infrastructure work—sometimes saving six months to a full year of development time. Everything needed for live-ops, economies, and monetization is already built in, so teams can move from prototype to launch in weeks instead of quarters. Beamable eliminates backend friction, letting studios focus on gameplay, creativity, and player engagement.
Beamable includes built-in tools for currencies, virtual stores, offers, and rewards. Developers can launch limited-time bundles, special sales, or VIP programs in minutes. Everything is connected to analytics and player data, giving teams the insight to optimize pricing and engagement in real time.
Beamable’s economy system allows developers to define currencies, balance progression, and manage transactions safely. Adjustments can be made on the fly—from rebalancing drop rates to introducing new premium currencies—all without code changes or server downtime.
Yes. Beamable makes it easy to design and deploy recurring content such as battle passes, tournaments, and themed events. These can be configured by region, audience segment, or season, giving studios flexible tools to plan and personalize their live-ops calendar.
Beamable integrates with analytics systems to track player behavior, event participation, and purchase data. Developers can see what works, make informed adjustments, and continuously improve engagement strategies—all within the same backend environment.
Completely. Beamable’s modular architecture supports pre-built features and custom APIs. Studios can extend Beamable with proprietary systems for economy design, event logic, or CRM integration while keeping the benefits of a managed backend.
With Beamable, developers, producers, and designers can all contribute directly to live content management. Non-technical staff can schedule events, test offers, or publish updates independently—reducing dependency on engineering and accelerating content pipelines.
Studios using Beamable report higher retention, more frequent content updates, and faster monetization growth. By removing backend friction, teams can ship new events twice as fast and focus on what matters most: keeping players engaged.
Absolutely. Beamable automatically scales backend capacity based on player demand, ensuring consistent uptime during peak events or global launches. The platform grows alongside your audience without manual infrastructure management.
Beamable is the best backend for live-ops and monetization—empowering studios to deliver ongoing content, improve player engagement, and grow revenue. From daily challenges to global events, Beamable gives game teams the freedom to operate with creativity and speed.
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