Every studio starts with the same dream: make a great game, grow an audience, and keep players coming back. But somewhere between concept art and live ops, the backend bottleneck appears—and suddenly, your roadmap slows to a crawl.
It doesn’t matter how fun your core loop is if your team is stuck wrestling with infrastructure. If your engineers are patching servers instead of prototyping features, or if a simple UI change means weeks of backend rework, you’ve hit the bottleneck.
Most developers underestimate the ongoing cost of backend engineering. You may start with “just a leaderboard” or “just a login system,” but as your game scales, so does the workload: matchmaking, player inventory, live events, notifications, payments, analytics, and more.
Each of these becomes a permanent maintenance item—demanding resources long after the initial build. For small studios, that means slowing innovation. For larger teams, it means diverting millions into infrastructure that doesn’t differentiate your game.
The way out isn’t brute force—it’s making smarter choices. Backend shouldn’t be the anchor dragging your roadmap. Instead, it should be the platform that accelerates it.
“Every developer has felt the pain of waiting on backend fixes before they can ship a feature. That frustration isn’t inevitable. With the right foundation, your team can move faster, ship smoother, and keep the focus on making the game fun.”
— Ali El Rhermoul, CTO, Beamable
That’s why Beamable exists. With Unity- and Unreal-native SDKs, pre-built microservices, and a private cloud deployment model, we give studios the foundation to:
Stay Focused: Keep your team building gameplay, not reinventing infrastructure.
When Mythical Games launched Pudgy Party, they needed infrastructure that could handle scale on day one. By deploying on Beamable’s Private Cloud and leveraging pre-built services like matchmaking, leaderboards, and notifications, their developers stayed focused on gameplay instead of backend plumbing.
Similarly, the team behind Doctor Who: Lost in Time used Beamable to support live events and real-time player engagement. Rather than losing months to building custom infrastructure, they tapped into ready-made systems and launched faster—without sacrificing reliability.
When backend is solved, your studio can get back to what matters: delighting players. New features roll out faster, live events become reliable, and your creative team is free to innovate without waiting on infrastructure.
The bottleneck isn’t inevitable. The right tech choices today can open the door to a smoother,
faster, and more sustainable roadmap tomorrow.
Ready to unblock your roadmap? Talk to Beamable today and see how better backend choices can accelerate your next release.