This week, the global games industry is in Cologne for gamescom 2025, and one theme keeps coming up in conversations: the future belongs to studios who treat games like platforms, not just products.
Players today don’t just want a game—they want a living, evolving experience that connects them to communities, offers new content, and gives them reasons to return day after day. That’s the promise of the live service model, and it’s redefining how successful studios build and sustain their titles.
The transition from packaged products to live services has reshaped player expectations:
But here’s the catch: live service success doesn’t happen by accident. It has to be designed into your game from the start.
Too often, studios try to bolt on live service features late in development. The result? Technical headaches, fragmented content pipelines, and missed opportunities.
By thinking like a platform early, you can:
At gamescom, the studios leading the conversation are the ones already planning for this future.
Beamable is purpose-built to help developers embrace live service thinking from day one. Our platform delivers:
We’ve already powered millions of players and billions of API calls. Now we’re helping studios at every stage of development launch games that are platforms, not just products.
If you’re in Cologne this week, come meet the Beamable team in the Business Hall. We’re here to talk about how we can help your studio embrace live service from day one…. and unlock the full potential of your next game.
👉 Ready to build your next platform? Set up a meeting now: https://calendly.com/tmarkelz/trapper-gamescom-2025?month=2025-08