Unreal Live Services SDK

Beamable + Blueprints = Speed

Beamable allows you to add a game backend as a service that allows designers to build, experiment, and iterate metagame features via Blueprints Virtual Scripting! download the public preview of the Beamable Unreal SDK and get started today!

Beamable for Unreal Engine Public Preview

Uses Blueprints

The Unreal Engine Live Services SDK will make full use of Blueprints to enable low-code implementation and iteration of powerful live features to drive player engagement.

Single-node frictionless authentication

You can have a functioning account in Beamable with zero lines of code. Beamable supports multiple local users logged in simultaneously. This allows developers to support both remote and local coop implementations.

Optimized for Unreal Engine

Integrated editor tooling that takes advantage of existing UI/UX Unreal Engine developer workflow. Developers don’t have to learn Beamable-exclusive things to get started and become productive.

Flexible

Modularized/plugin architecture allows you to easily extend core functionality, replicate it across projects.

Offline Support

Offline support with playback for many common live game features like consumables, inventory updates, player/game stat changes, etc.

Loaded with capability

The Beamable core Unreal package contains systems for Auth, Content Management, Player Accounts, and Stats along with type-safe REST access to a comprehensive set of Beamable APIs via Blueprints/C++.

Unreal SDK Features

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Unreal Beamable SDK - Integrated editor tooling

Integrated Unreal Engine editor tooling

Unreal Beamable SDK - Frictionless auth

Frictionless player authentication

Unreal Beamable SDK - Multiple Play In Editor Sessions

Multiple Play-In-Editor Sessions

Unreal Package system with plugins

Unreal Package system with plugins

Build on Unreal with Beamable Now!

Download the public preview SDK and add Beamable to your Unreal project today