Beamable Live Services SDK for Unreal Engine 5

Beamable Live Services SDK for Unreal Engine 5

Today, we’re announcing that the Beamable Live Services SDK for Unreal Engine 5 is now available as a public preview. All of the source code for our Unreal Engine support is available.

For the last year, we’ve been working towards making it easy for Unreal developers to add live services to their games. And in December, Beamable received an Epic Megagrant to support our work.

Beamable’s approach to live services is to make it possible for Unreal developers to focus on the creativity and experience of their game without the headaches of provisioning, coding, and managing servers. We’ve wrapped Beamable’s rich set of live services into Unreal Blueprints so that implementing a sophisticated online game–whether a virtual world, an MMO, or games of any scale–is as easy as the node-based interfaces available.

Here are some of the things you can do with Beamable + Unreal Engine 5:

  • Store and manage persistent data about identity, accounts, inventories, events, tournaments, and any other attributes you need to store
  • Invoke microservices that implement server-authoritative game-specific systems and behaviors from player clients or dedicated GameServers.
  • A wide range of “off the shelf” systems for live events, schedules, leaderboards, stores, and other Live Ops systems
  • A complete game economy built on Beamable Managed Inventory
  • Incrementally opt-in to only the features you need by experimenting with Blueprints and then transition into C++.

Beamable’s Live Services are modular, easy to get started with, and scale as big as your game can get. We’re excited to welcome Unreal Engine developers to the platform.

Next steps