If you’re building a live service game, you are likely aware of the degree of complexity, as you have spent months architecting backend systems, dealing with multiple codebases, and hoping your infrastructure choices won’t come back to haunt you.
You’re not alone; research shows that 95% of game studios are running or planning to launch live service games. With this in mind, we at Beamable provide a comprehensive suite of tools that allows YOU, the developers, to focus on what matters most: gameplay.
2023 game Development Report (Source: Griffin)
Firstly, we’ve eliminated the context-switching problem. Instead of jumping between different IDEs and environments, you can write your server-side logic directly in Unity or Unreal. Here’s what this means for your workflow:
Our founder, John, put it best: “The best features can usually be prototyped in days if not hours.” We’ve seen this in action with partners like Mythical Games and Wildcard Alliance, who’ve dramatically accelerated their development cycles.
Backend dependencies can make or break a live service game. When Amazon discontinued GameSparks in 2022, over 2,000 games were left stranded, and they suddenly needed to rebuild their backend.
We’re making sure that never happens to our partners. Our decentralized infrastructure handles over 10B API calls monthly, but more importantly, you’re not relying on a centralized provider. You get the reliability of enterprise infrastructure with the much-needed element of independence.
We’ve built what we wished we had when running live ops for major titles. Our suite of tools include:
Game infrastructure has also traditionally meant choosing between costly private servers or centralized providers. DePIN solves this by creating a cost-effective network where infrastructure is shared and validated across multiple operators. Our DePIN architecture gives you three key components:
The average studio spends $22M building backend infrastructure. Beamable is changing that equation, with our partners typically seeing an elimination of separate backend teams and pay-as-you-scale pricing.
$22M backend expenditure breakdown (Source: Metaplay)
Here’s what you can expect:
We know you want to focus on making your game unique, not rebuilding the same infrastructure everyone else is building. It’s like having to build your own roads and bridges before you can start a delivery service – timely and a waste of valuable resources.
Our SDK integrates directly with Unity and Unreal. No separate backends to manage, no complex deployments to coordinate, just tools that work where you already work.
“Code in the fewest languages possible, ideally just one,” is one of our first principles at Beamable. Everything in our platform is designed to let developers focus on what matters – building a great game. We handle the complexity of infrastructure so you can focus on making your game stand out from the crowd.
For more information, please download our technical whitepaper.
Happy developing!